void save_game(cgame g, char *filename)
Save a game in a file.
This files describes the programming interface of a puzzle game, named 'Haunted Mirror'.
struct game_s * game
The structure pointer that stores the game.
Definition: game.h:81
game load_game(char *filename)
Creates a game by loading its description in a file.
const struct game_s * cgame
The structure constant pointer that stores the game That means that it is not possible to modify the ...
Definition: game.h:90