Publications
A Customizable Reflectance Model for Everyday Rendering
Christophe Schlick
Fourth Eurographics Workshop on Rendering (Paris, France), p73-83,
June 1993
ewr3.ps.gz (152356 bytes)
Abstract
This paper introduces a new reflectance model intended for
realistic rendering, that includes three main features. First, it is
fast and simple though it obeys to the main laws of physics (Energy
conservation law, Helmholtz reciprocity rule, Microfacet theory,
Fresnel equation). Second, it is defined by a small number of
parameters which can be specified either intuitively or related to
experimental measurements. Third, it is expressed by a formulation of
varying complexity that can be customized according to the number of
physical phenomena the user wants to include (isotropic or anisotropic
reflection, homogeneous or heterogeneous materials, spectral
modifications, surface self-shadowing).
Dernière mise à jour le 10.10.96 par Christophe Schlick